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NoobMan
Yes on second thought i think could use it like 3 closed loop for x, y and e, while leaving z open loop, this way could stick with 3 closed loops in sort of a 3.5D movement, where z only counts for 0.5 of an axis as it is used only between slices.
So, you essentially are saying that you want to make the thing a paperweight in a Delta application, where X, Y, and Z all need to move at the same resolution.....